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DICECITY

Step-by-step games

Every safe step raises your multiplier. Cash out after any of them, or risk one more.

8 games

What is a step-by-step game?

A step-by-step game is a run of small risks. Each step that holds raises your multiplier, and after every one you choose: take what you have, or try one more. One wrong step ends the round and the stake is lost. Reach the last step and the game cashes out for you.

Which step-by-step games can I play?

Mines: reveal tiles on a 5 × 5 board that hides 1 to 24 mines. Skyscraper: climb nine rows, one tile per row, past the traps. Chicken: send a chicken across the road one lane at a time. Balloon Pop: pump a balloon until you stop or it pops.

Flip: call heads or tails, and every right call nearly doubles the multiplier. Rock Paper Scissors: throw against the house, with draws thrown again. Manholes: pick one of seven holes each round while the hits move. Alley Run: roll two dice round a loop of twelve tiles that show what each landing would do.

When should I cash out?

No stopping point beats another. Each step is decided on its own, so a run of safe steps does not make the next one safer, and every step is priced from its exact chance: wherever you cash out, these games return just under 99% over time. What you choose is the risk. Stopping early wins more often and pays less; going deep wins rarely and pays a lot.

Many players pick their cash-out step before the round starts and keep to it. The difficulty or mine count you set changes how quickly the multiplier climbs, not the return.

Can a round be steered while I play?

No. The whole round is fixed by your seeds before your first step: where the mines lie, which lanes have cars, which pump pops. Rotate your seeds afterwards and you can replay any round step by step. The provably fair page explains how.